Spark of Ra #7 – New Mission

Scene Setup: A week has passed and I’ve been doing some training with the assassins. I return one morning, a little late, and Rakunapten corners me and demands to know what I’ve been doing to restore the Priesthood to the palace.
Die of Fate: Possible random event happens on roll of 6: 3. Scene proceeds as planned.
Scene Goal: Convince Rakunapten that I’m still working towards restoring the Priesthood without revealing that I joined the assassins that put his son in a coma.

To start, I’ve got a week of practice. I’ve been practicing Knives with the assassins, as that’s their weapon of choice. I’ll go for a Challenging test, 8hrs / day. Practiced one week. I’ll need three more weeks to gain that test.

I enter the compound quietly, moving with a purpose, but not so much that I attract attention. Looking around, I see more people walking around than I’d anticipated. It seems that I stayed out longer than I wanted so I could get back without anyone noticing.

As I’m about to turn into the building that leads to my room, I hear a very familiar voice scream out at me. The voice is red with anger, dripping with derision. “Tekrinto!” With a sigh, I stop.

I turn around with a small smile, “Yes, uncle, what can I do do you this fine morning?”

He snarls in reply as he strides jerkily across the compound’s courtyard, his muscles tense with his anger. “Do?!” he screams, “I’ll tell you what you can do! You can do your job!” He screams louder the closer he gets to me. I try to hide my wince but I’m not very successful.

“Uncle, I have been doing my job. I am here during the day to protect the Priesthood.” I look back at him, my small smile feeling more pained than anything else.

He scoffs in reply. “Yes, you are here during the day. Sleeping! What good is a guard if he’s not aware?” My uncle speaks with his hands with lots of waving and pointing. “You’re useless during the day. Besides, you’re not supposed to be here protecting the Priesthood. You have a different job. You know that!” He lowers his voice at the end as if trying to protect some secret. I’m sure that everyone within this compound knows that I’m working on getting revenge on those who put us out of our rightful place.

I sigh. “Uncle, I swear to you, I am doing my job. Please, just take my word for it.” I know what his response is going to be before he gives it. His guffaws echo on the stone walls of the small compound drawing the eye of everyone around.

He draws in closer and I can smell the fish from his breakfast on his breath. “It’s been two weeks since I’ve seen you do anything to further your task. Two weeks with no results. I am not impressed. I am not satisfied. Tell me exactly what you’ve been doing with your time! If you’ve not been on task, I swear to you, nephew, you will regret it.”

My Instinct of “Never tell the truth when a lie will do” is very applicable here. I don’t want him to know I’m in with the assassins. I can’t tell him that I killed the assassin as that would be too close to the truth and might lead to that reveal. Time for a bald-faced lie. If I fail, I think he’s going to give me some shit job to accomplish for him.

I move in even closer to him, turning to present more of my back to our observers, facing one of the stone walls. “Uncle, I have been out watching the priests of Anubis. I’m sure they are plotting against the God-Empress herself. I tracked two of the priests to the river bank and overheard them discussing some dark ritual to bring back her father and place him back on he throne!”

Rolling Falsehood. I’m going to take an Advantage die because the Priesthood Anubis is always about raising people from the dead, right? … Probably going to have to roll Priesthood-wise to establish that. That’s definitely an interesting fact, Ob 2. I don’t have that Wise, so I’m at double Ob for a total of 4. Rolling my Perception of B4. 1, 1, 4, 5. 4v4 is a Difficult test so counts for Perception and that is not true. So, no Advantage die. Rolling my B3 Falsehood v. his Will of B6. Joy… 2, 5, 6. I’ll save my Fate and take the failure.

After I finish speaking, he looks at me, straight in the eye, breathing heavily. Suddenly, his hand flashes out and slaps my cheek. “Lazy and a liar! Fine. I’ll find someone else to take on your task.” With that, he stomps away.

Ok, is he going to send me away? Odds are very good, 75%. Rolling d100: 96. So, he’s not. I’m going to get a task to stay here in the capital.

Rubbing my cheek, I avoid everyone else’s gaze and walk to my room, my eyes cast down to the ground.

I don’t see my uncle again until the sun goes down. I get cleaned up and get some sleep and dinner after I get up. Just as I’m getting ready to head out for the night, I hear him clear his throat in my doorway.

“Heading out for another night of carousing, then?” I look over my shoulder and just shake my head. There’s nothing to say. He snorts. “You’ll have to cancel your planned activities. I’ve got a job for you.”

He tells me that the Priesthood had commissioned a work of art from a local artisan but now that the Priesthood of Ra has been removed from the Palace, the artisan doesn’t want to give them the piece. I am to go and retrieve the piece from Canrito, the artisan, by whatever means necessary. Without another word, he turns and walks off.

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Spark of Ra #6 – End of Session Artha

The end of the last scene felt like a great end for a “session”, so I’m going to look at awarding Artha. I’m also going to look at the way I setup the scenes and sessions and see if I can make it better since I felt a little aimless during this “session”. I know the Beliefs are supposed to help with that, but I think I need to plan a little more on the GM side of this.

Earning Artha. I’m just going through the section in the book starting on p. 63 to get my Artha awards. I’ve got three Beliefs: “The palace is the right place for the Priesthood of Ra. I’ll do what I must to restore them.” I’m not sure I manifested that one in a meaningful way. No Fate. Second: “My uncle is a foul man, I will see him fall before I’m done.” I channeled that when I got into a fight with him, so I’ll take a Fate for that. Third: “I am a slave in all but name. I will find my fortune and freedom.” Yeah, definitely worked on that one. Another Fate.

Instincts. “Always have my knife on me,” didn’t get me into trouble. “Never reveal the truth when a lie will do,” got me into trouble at the beginning. Fate. “If civilians are in danger in a fight, draw it away from them,” got me wounded. Fate.

Traits: I don’t think they changed the direction of the story. Humor, just me, I don’t remember laughing too hard at anything I did. Right Skill, Right Time: I don’t think I used anything in an off the wall way. Nope.

Persona, Embodiment. I’m gonna take it for brutally murdering that assassin to gain entry. Moldbreaker doesn’t seem like a fit. I didn’t accomplish any personal goals. Workhorse doesn’t seem to fit. MVP doesn’t seem to fit.

Deeds. Nope. I think that does it for Artha. I’m going into the next “session” with 5 Fate, 2 Persona & 0 Deeds.

Now for plans for next session. I’m going to keep the same Beliefs because Tekrinto is still working towards them. As a GM, I need to have someone concrete to push towards, even though it feels weird to know what I’m pushing towards, in an exact way, as the player.

So, the exact goal that I want to see worked towards, as the GM, is to drive out the Priesthood of Anubis from the Palace. That is the most pressing. I think that, knowing that, I can let the dice rolls guide it from here. At least, I hope so.

As far as changes being made, I think I’d like to add a goal to each scene. The scene setup generally has an implied goal, but I think it would help me keep on task if I put an explicit one, as well. It will help run the NPCs as well. I think that I like the stability rolling a Die of Fate gives when looking for random events, but I also dig the chance that things are going to go haywire. I’ll keep that.

And, that should do it! Ready to kick off my next session in the future.

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Black River – Kingdom Society

Life in the Kingdom is generally peaceful and calm. Each member performs their duties, which are determined by their social class, to edify the Kingdom as a whole. The People believe that their station in life is chosen by the God-Spirits and mobility between the classes is a rare thing.

The highest social class is that of the God-Empress and her family. The station held by the God-Empress, as ruler of the Kingdom, elevates her to godhood, but the rest of her family are completely mortal. Their proximity and blood relation to a god raises them above the masses.

Just below the God-Empress and her kin are the priests. Each God-Spirit has its own priesthood and priests are generally chosen from the families of the current priests. They owe their position in society to their constant communication with the God-Spirits and the power granted them to speak on behalf of them.

Below the priests are the scribes. They are really much more than simple scribes as they are charged by the God-Empress with the day to day operations that permit the Kingdom’s society to run. Scribes are educated from a young age to prepare for the position. As such, a child from any social class can become a scribe if their parents can afford to send them to school.

After the scribes come the soldiers. Soldiers in the Kingdom are professionals. Their days are filled with training, planning and the various operations put to them by the scribes, priests or the God-Empress herself. Training to become a soldier starts at a young age.

The artisans sit alongside the soldiers in the class hierarchy of the Kingdom. They are not craftspeople, but create for the beauty of creating. Their works of art can be found in the many temples dotting the land, the houses of rich merchants, soldiers and scribes and may even be found adorning the walls of the palace itself.

Then come the merchants. The merchants are the craftspeople and store managers that create the many goods the Kingdom needs to flourish and move the food and goods used throughout the land. Merchants are usually good with numbers but are not very literate, if at all.

Farmers occupy the second to last rung in the class hierarchy. Farming is a noble profession, one that commands respect from those above, but farmers are often dirty and uneducated. Because of this, most in the classes above view them as unintelligent and uncouth.

The lowest class is the slaves. They do a majority of the hard labor. All the beauties of the Kingdom, the buildings, palaces, temples and monuments, are constructed by slave labor. Slaves can be war captives, abandoned children or people from higher classes who have displeased a scribe, priest or the God-Empress and found themselves forced into servitude.

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Black River – A Primer

The mountains to the South birthed the Black River. The rains fell on their smooth faces and rushed down in a mighty torrent, splashing down through the valleys and cuts, flowing towards the Green Sea. As the river traveled, it swallowed up the land, gorging itself with soil, sating its hunger. But it was not enough. It continued to devour, swallowing more and more as it traveled, until it could hold no more. As its journey brought it to the edge of the Green Sea, it opened its mouth and vomited up all the land it swallowed, staining its banks a deep black.

The river forgets its past and every year it gorges itself only to vomit up the soil upon meeting the Green Sea. It is here at its mouth that the People, make their life. The River’s gluttony feeds the plants that feed them. Its path moves their ships, food and goods. Its waters sustain their life.

Here, they plant their crops, harvest their grains, make and sell their wares, fight and love and kill and protect, all under the watchful eye of their God-Empress Nirtani. She walks with the God-Spirits as they counsel her in the care of their people. Some of the God-Spirits are her allies and others are her enemies. Despite it all, she manages to protect them each and every day from the many enemies that threaten the Kingdom of the Black River.

To the East, a small land-bridge leads to the realm of the Elves. They are a proud and hauty people who claim that the mouth of the Black River belongs to them. They bide their time, looking for weaknesses in the Kingdom and their God-Empress that they can exploit to ruin the Kingdom’s way of life.

Journeying to the West, one leaves the Kingdom and enters the Red Desert. These are the lands of the Orcs, a hateful race of nomads who roam the scorching sands, eeking out the meagerest of existences. They hate the People and no on is sure why. Every Orc anyone speaks with, should they survive the initial encounter, will cite some slight against the Orcish people as the root of the hate and no two stories will ever be the same.

To the South, into the rolling mountains which is the birth place of the Black River, no one journeys. All manner of monsters inhabit that land and none return who venture there.

Across the Green Sea, to the North, the Dwarves rule a land with all manner of strange and wonderful material and workings. They are masters of trade and shrewd negotiators.

Within the Kingdom live many beings. All manner of monsters, rat-folk, elves and dwarves are found amongst the numerous humans that form the core of the People. They live their lives in the strata of that society, worshiping the God-Spirits and fulfilling their duty to the God-Empress. It is a good life for most. The rest live and fight in the shadows, hiding from the watchful eyes of deity.

Black River is a fantasy setting I’m working on to take my fantasy gaming farther away that traditional Western fantasy.

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Why #soloRPG?

A number of people (that number being 0) have asked me why I play role-playing games by myself. They are a social activity! Something to do with friends!

Yes, you’re right. They are. But, they are more than that. They are a way to engage the imagination. Playing alone lets you:

  • Occupy a setting or play a game that you love anytime you want.
  • It lets you explore a character you’re already playing to a deeper level.
  • It lets you practice roleplaying and applying the game rules to the action.

I began looking for ways to play role-playing games by myself when I started getting interested in playing games my local friends and gaming group weren’t interested in playing. It’s really hard being super into a brand new game and not being able to play it! Sitting down to create one or more characters for a game like that is something we’ve all done, but is it enough? Does it scratch the horrible itch to play that game? It didn’t for me. The game that started me down this road was Call of Cthulhu 7th Edition. I sat down, read the book at least twice, created a few characters and my mind went spinning around my imagination space, ricocheting off the sides with all the one-shot and campaign ideas I had.

So, I created a character, created the situation and went off on an adventure, all by myself. It was a blast. Initially, keeping my mind in both the GM and Player headspaces felt a little weird, but as I began considering actions and responses by both sides in the scenes, I started to have a lot of fun.

The character I created for the Call of Cthulhu game was not a character I had ever played before. He was created specifically for that solo role-playing game. In the past, I’ve written stories about characters that I was playing in a game with my group to get deeper into their head and enjoy them outside of the game. Now, I think that running a solo scene, or a few, with them would be an even better way to enjoy their company and get to know them better.

This is not something I’ve ever actually done, but it wouldn’t be any more difficult that running a solo role-playing game with a character created specifically for it. Obviously, what happens in those solo games can’t affect the character in the group games the character is played in. At least, not without discussing it with your GM and the other players at the table. But, it’s a fantastic way to build more backstory for the character or participate in some side missions that the group chooses to ignore.

Playing a character from a group game in a solo game is also a great way to learn what their different powers do and how the game rules apply to them. Role-playing games have rules that govern how the world works and how it interacts and reacts to the actions the character attempts. That’s one of the things that I love most about them. But, learning and memorizing the rules can be something that we don’t have time for or are loathe to do. Sitting down with your character, the game book and a side scene to play through alone can really help get those rules down, all while having a super fun time exploring your character.

Another benefit of practicing this way is that no one else is waiting on you to look up that rule when you’re not quite sure how it’s worded. It’s just you. You can take as much time as you need to look up the rule, read it two or three times, look up interpretations on the internet, post a rebuttal to someone’s ignorant remark, check your email and Facebook, giggle at that video of your niece pouring apple juice all down her front. Oh, right, you’re playing a game!

Playing solo role-playing games can be fun and add a lot of benefits to help you as a roleplayer and GM get more comfortable with your character, the setting and the rules of the game. It’s a fantastic way to engage in this wonderful hobby without having to battle your group’s busy lives into submission to find just one night a week where everyone has time to game. It’s just you. You, your character sheet, rulebook and dice. And, whatever else you decide you need.

Now go, go play with yourself! (I’ve been waiting through this whole article to make that joke.)

Here are a couple resources that have been very helpful for me while I play solo games:

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Spark of Ra #5

Scene Setup: In order to push my third belief, “I am a slave in all but name. I will find my fortune and freedom,” they are expecting me and are impressed by my tenacity and resourcefulness. They’ll ask me to join them. For real.
Die of Fate: On a roll of 6, a random even happens to interrupt the scene. Roll: 1. No interruption.

The staircase is dark and the stench of it grows as I go deeper and deeper into the ground beneath the pleasure house. After a certain point, the walls start to weep water and the ground squelches under my feet. Being so close to the river makes this underground haven a very wet place.

Soon, the stairs end and a short hallway leads to a doorway covered with a curtain. I can see light shining through it from the other side. I pause to listen to the activity on the other side, but I hear nothing. That isn’t what I expected, so I quietly push one side of the curtain aside to peer in.

What I see is nothing like what I expected. The “haven” is sparsely decorated with rough wooden furniture. A large table to one side is covered with strips of papyrus. I take this all in quickly because several individuals stand in front of the door, facing it. Facing me.

One smiles and waves me in through the door. “Come in, come in. Don’t be shy.”

This is definitely a surprise. Let’s roll Steel to see how well I handle it. B5 is my roll and my Hesitation for Surprise is reduced by one. Ob 5. Roll: 1, 3, 4, 5, 6. I hesitate for 2 rounds. Stand and Drool.

I stand there for a couple seconds, my mouth gaping like a landed fish. Getting control of myself, I throw my shoulders back and step through the curtain. Before I can say anything, the man who spoke before speaks again.

“You are rather resourceful, aren’t you, Tekrinto?” He chuckles. “First, you tail two of our number, then escape the temple and manage to stay hidden from us. The, I hear you punished some priests who decided to anger you!”

I blink in amazement, surprised that he knows even that much about me.

He continues, “I’m not sure why you’re here, exactly, but I’m willing to hear you out.”

He smiles expectantly.

Without missing a beat, I answer, “I’m here to exact revenge.” I pause. “My cousin was laid low by a blade borne by one of your number. I’m here to repay that debt.”

He nods reasonably at my words. “I see. That makes complete sense.” He inhales deeply, seemingly lost in thought for a few seconds before exhaling sharply and saying, “I have a better idea. Why don’t you join us? I like a man who is driven and takes risks. I already know you can handle a blade, so you’ve got the makings to become a great member of our ranks.”

Thinking about it, this is actually a great opportunity for my character. Looking at my Beliefs, joining a guild of assassins could actually help me accomplish all three. But, I can’t until I’ve gotten my revenge to show the priests of Anubis that they can’t mess with the Priesthood of Ra!

It’s my turn to nod back to him. “It would be a lie to say that I’m not interested. But, I can’t entertain any such offer before I take my revenge. The scales must be balanced!”

This could go to a Duel of Wits if he doesn’t want to give up the guy, or I could go straight to Fight if he makes the assassin fight me. It’s a big enough beat that I want to use one or the other. You know, for an assassin, Fight seems like the way to go! Needs numbers for the assassin: Stats B4, Knives B4, Brawling B3.

The leader smiles, a very predatory smile, and steps back, waving another member of the group forward with a finger stretched out to his side. “Manis, you’re up. Give him his revenge!”

Manis steps forward, a smallish man with thick arms and black leather cuffs around his wrists. He doesn’t say a word, just pulls out his knife and readies his stance.

I draw my knife and stand in front of him, ready to fight for my life.

We have weapons of the same length, so there’s no need to roll to engage. I have 4 actions, he has 4 actions. I’m going to script: V1: Avoid, Strike V2: Counterstrike V3: Block.
He is going to script: Strike: 9S, Avoid: 9H, Strike: 6D, Counterstrike.
First volley draw: 9S, so it’s a Avoid v. Strike.

He lunges at me with a wheeze and I try to dart out of the path of his knife.

He rolls Knives and I roll my Speed. His roll: 2, 2, 3, 6. My roll: 4, 4, 5, 6.

I dart to the side and roll under his thrusting arm, coming around slightly behind him. “You’ll have to do better than that!” I say to him.

We both have a second action this volley. His action card is: 6D, Counterstrike. I scripted a Strike. I’m rolling my Knives B3 with Brawling FoRK. Roll: 3, 3, 5, 6. He’ll separate his B4 Knives into 2 attack & 2 defense. Roll: a 4, 4, d 1, 1. We both got two successes with attack and no defense. That’ll hit and we’ll both spend the extra to bump it up to a Mark hit. My hit on him is a B6. His hit on me is a B5. That’s a Light wound for both of us.

That requires a Steel test for both of us. I roll B5 v. Ob 6. He rolls B4 v. Ob 6. My roll: 2, 2, 4, 4, 5, 6, 6. His roll: 2, 3, 3, 4, 6. He hesitates for 4 volleys. I hesitate for one action.

He whirls around, slashing across my thighs as he uses his other hand to try and block my knife hand away from him. I bring my knife up underneath his blocking hand and catch him in the armpit. Pain explodes across my thighs as his blade slices through my skin and into the muscle just as I feel the warm flow of blood from my strike under his arm. He lets loose a wheezing cry of pain as he drops his knife, falls to the ground and begins scooting away from me, his healthy arm stretched out towards me.

The pain whites out my vision as I stand, gasping for a moment. Once my eyes clear, my rage burns hot and I step forward, grabbing his hair and driving my knife into the side of his neck repeatedly as the coward cries out, in a garbled wheeze. After the fourth stab, he stops moving. After the sixth, I feel arms grab me from behind and the leader’s voice saying softly into my ear, “It’s over. You’ve got your revenge. Welcome to our guild!”

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Spider’s Bite Episode 7

Deep in the heart of Balgrendia, a plague strikes a small village. Desperate for help, the village sends three of its citizens to a nearby town for help, to bring a healer. This is their story.

Spider’s Bite is a Shadow of the Demon Lord actual play featuring Kendall and Chris of the Redemption Podcast and Christopher as players. Kendall plays the goblin Pecker Longfellow. Chris plays the changeling Nel. Christopher plays the goblin Nip. The story is game mastered by Devon.

This episode brings the story to a close as the heroes track down and deal with the source of the infection.

The music for this episode is ‘No Longer the Damaged One’ by Ars Sonor. Parts of the song were used for the intro and outro of the episode.

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Spark of Ra #4

Scene Setup: Arriving at he pleasure house, trying to make contact with the appropriate person to show the Wounded Hound to.
Die of Fate: 5, the scene is not interrupted.

The light is dim on the inside of the pleasure house. The sudden change from the bright daylight outside makes me blink my eyes. The air is hazy from burning incense and braziers.

I’d like to think that this is an open format, where people come in and mingle and pay for what they want, without any overt organization. That’ll make it easier to case the place and pick the person I think most able to take me where I want to go. I’m going to call for a -Wise roll. Pleasure House-wise. Obviously, I don’t have that skill. Ob is probably 1, 2 doubled. Rolling Perception to make this declaration, B4. If I fail, it’s completely closed off, and you have to meet with a hostess first. 1, 1, 5, 5. That’s a success!

Just passing the doorway, the room appears to take up the entire building. On all sides I can see alcoves blocked by thin curtains. The rest of the room is taken up by chairs, benches, couches, tables and anything else people find a use for while talking, flirting and negotiating for the final exchange. It’s not very busy, being mid-afternoon.

I look around, trying to find someone who looks like the owner. It doesn’t take long before I see a man who doesn’t appear to be enjoying the company of another person or to be a bodyguard. I walk casually over to him.

As I approach, he looks me over. “Yes? Can I help you?” he asks.

“Are you the owner?” I ask him. As I do, I try to subtly show him the Wounded Hound medallion in my palm, without revealing it to anyone else around.

I think that’s going to be an Inconspicuous roll. With this group, there’s bound to be someone with Observation. I’ll roll it at a B2 v. my B4 Will. I have double obstacle penalty. Them: 2, 2. Me: 3, 4, 5, 6. I succeed.

His eyes dart down and he sees the medallion in my palm before I turn my palm inward, hooking my thumb in my belt. He nods, “Yep. I’m the owner. I heard you were coming and I’ve got what you want back here.” He rises from his seat and walks deeper into the building, back where the curtained alcoves are more bunched together and the air is thick with grunts and cries of pleasure.

He stops before a bodyguard who is guarding an alcove. He flashes a hand signal and nods to the guard who quickly pulls the curtain aside from the alcove. The owner turns to me and nods into the alcove. “You’ll find what you want in there.”

I nod and quickly enter the alcove. The curtain falls closed behind me. It smells of mildew in here and the dim light makes it hard to distinguish any details.

After a couple minutes of fumbling around, I discover a stair case leading down, into the ground. The air above the stairs reeks of mildew and damp. I touch the sword and dagger on my belt to reassure myself and slowly descend.

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Spider’s Bite Episode 6

Deep in the heart of Balgrendia, a plague strikes a small village. Desperate for help, the village sends three of its citizens to a nearby town for help, to bring a healer. This is their story.

Spider’s Bite is a Shadow of the Demon Lord actual play featuring Kendall and Chris of the Redemption Podcast and Christopher as players. Kendall plays the goblin Pecker Longfellow. Chris plays the changeling Nel. Christopher plays the goblin Nip. The story is game mastered by Devon.

Things get complicated as the group continues collecting their samples. Will they find the cause and a cure?

The music for this episode is ‘No Longer the Damaged One’ by Ars Sonor. Parts of the song were used for the intro and outro of the episode.

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Spider’s Bite Episode 5

Deep in the heart of Balgrendia, a plague strikes a small village. Desperate for help, the village sends three of its citizens to a nearby town for help, to bring a healer. This is their story.

Spider’s Bite is a Shadow of the Demon Lord actual play featuring Kendall and Chris of the Redemption Podcast and Christopher as players. Kendall plays the goblin Pecker Longfellow. Chris plays the changeling Nel. Christopher plays the goblin Nip. The story is game mastered by Devon.

The investigation begins in earnest as the healer asks the group to obtain samples from around the village.

The music for this episode is ‘No Longer the Damaged One’ by Ars Sonor. Parts of the song were used for the intro and outro of the episode.

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