Tag Archives: planning

Sandbox Episode 32 – The Pit

I almost forgot to post this episode! I’ve been busy all evening getting stuff put together for AetherCon and spaced this episode. But, lucky for you (and me), I remembered in time! In this episode, Christopher and I visit The … Continue reading

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Sand Castle Episode 1 – Underworld – Crystal Orchids

It’s time for an all new show, the Sand Castle! In this episode, Christopher and I come up with an adventure idea for a district in the Shark Bone Podcast Sandbox and flesh it out into something that can be … Continue reading

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Pod Chatter Episode 14 – The Three Act Story Structure

In this episode, Christopher and I discuss using the three act story structure in games. Specifically, prepping and running games using this structure as a framework for the stories told at the game table. I think it’s a great tool. … Continue reading

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CHUM 37 – Planning Better Scenes

Awhile ago, I started using a different method for planning the scenes in my game sessions. That method has worked out really well for me so I decided to share it and some quick thoughts. This is the result. This … Continue reading

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Episode 195 – Exploration / World Building

Another Friday has come and gone, bringing with it one of the last few episodes of Shark Bone! Enjoy this one, guys. We all felt really good after recording this one. It’s full of great ideas. Show Synopsis GM’s Reef: … Continue reading

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