Spark of Ra #2

6-25-17 Session

Scene Setup: I’m taken to a dark chamber in a building to meet with a mid-level priest to decide what to do with me.
DIe of Fate: On a 6, a random even happens. The roll is a 6. Random event is: Halt, Eternal, Underling. A priest gets struck down?


I am blindfolded. They bring me into a building. I can tell because the humidity is higher and it’s cooler. Slightly. Also, torch smoke is heavy in the air. After stopping, they remove my blindfold and I see one of Anubis’s priests before me, skin streaked black with soot, loincloth hanging heavy with liquid. He shrugs to the assassins who bring me in. They tell him they caught me following them and I bear the sign of Ra. He smiles. Of course, I want revenge, yes? He calls on the power of Anubis to strike me down, but the dark cloud that begins to coalesce in his hand flashes and slams into his chest, burning a dark hole into it. He falls to the ground in silence.

This is my chance for escape. Turning, I punch one of the assassins in the throat, trying to disable him for a few moments.

That’s a Brawling attack. I’m rolling B3 v. his Speed of B4. I’m going to take an Advantage die because his priest just got taken out before his eyes. I’ll FoRK in Stealthy, as well, since I can make the move suddenly without him expecting it. Rolling 5 dice v. his 4 dice: 2 v. 2. He’s the defender so he wins.

He sees my strike at the last moment and ducks under it. I turn and run, trying to get out of what I presume is a temple.

Does the assassin give chase? Odds are good: YES!

As I flee, the assassin turns to give chase, yelling for other temple guards to come to his aid in catching me.

Going to roll my Speed v. the assassin’s Speed, but he gets an Advantage die because he has help. My B4 Speed: 2, his B5 roll: 2. It’s a tie so we’re deadlocked.

The chase goes out onto the streets of the city. It’s even later than before so there is hardly anyone out. The assassin and a couple temple guards are hot on my heels, chasing me down the street. I dart into a dark alley to lose them, leaping over a merchant’s wall, running across a stockyard.

Rolling Streetwise to use my better knowledge of the city streets to lose them in the chase. I’m going to roll v. their Observation. I’m rolling B2 v. their B3. If I fail, I’m fall into a pit behind the merchant yard. I’ll FoRK Stealthy. Rolls: 2 v. 1. Success!

I dive over the fence on the other side of the stockyard and then dart into a dark doorway and watch as the assassin and the guards look around for me, finally running down another alley. I’ve escaped.

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Spark of Ra #1

It’s no secret that tabletop RPGs are a big part of my life. If you want my Twitter or have listened to the show, I’m sure you know that I occasionally play solo games for fun. Spark of Ra is a Burning Wheel game set in a fantastic version of Ancient Egypt.

Session 6-14-17

Brand new character, Tekrinto, a scout who is cousin to Cumatuken, who is currently in a coma after being attacked and poisoned by assassins from the Priesthood of Anubis.

Scene Setup: Armed with descriptions of the assassins, Tekrinto is looking for them in the area of the palace.
Die of Fate: On a 6, the scene is interrupted by a random event. 4, so things start as planned.


The dark air is humid and the sounds of the insects and the river at night cling to me, running down my skin in small rivulets. I creep outside the palace, far enough for the guards to ignore me, if they even see me, yet close enough to see those going in and out.

It’s been three weeks since my cousin and uncle were attacked in chambers that were provided for them after the Priesthood of Ra was ejected from the palace. The assassins attacked in the dark of the night and gravely wounded my cousin. Even now, he lies in a coma and I’m not sure if he’ll ever awaken. The wound, while minor, must have been coated in some kind of poison. He was found convulsing and foaming at the mouth a slight distance away from his chambers.

I crouch a little lower in the reeds that border the river, keeping my eyes in line with the top of the stalks, watching the back doors of the palace, waiting for one of the assassins that attacked Ra’s Priesthood. Neither was apprehended, but everyone knows they are of Anubis’s priesthood.

Nothing really interesting is going to happen if I fail to spot the assassins, so I’m not even going to roll.

As the time passes, I get tired, watching and waiting in the dark. I almost miss the two people who skulk out of the back door, cloaks drawn down over their faces. I can’t see their faces, but those cloaks sure match the description of the assassins. I slowly make my way out of the reeds and onto the streets to follow them.

Intent is to follow them to wherever they are going. Task is an Inconspicuous roll. I don’t actually have that skill, so I’m going to be rolling Beginner’s Luck. That’s rooted in my Will, so I’m rolling 4 dice. Their Observation will be B3. Ob is 6 with the double Ob penalty. On a failure, they’ll notice me and draw me to a crowded area to confront me.
Roll: 4, 4, 5, 6. Is it worth a Fate? Probably not. Fail.

I walk through the crowds, keeping them in my line of sight. Suddenly, I realize that I can’t see both of them and then I feel the knife in my back.

“Don’t move,” a voice whispers in my ear. I freeze as the other figure, the one I could still see, turns and comes back to me.

A few people walk around in the dim torch and lantern light on the street and ignore me and the two assassins around me.

“Why are you following us?” The figure behind me whispers as the one in front flashes their knife.

“Following you?” I ask. “Well, I saw you come out of the back of the palace and was hoping that I could find a way to go back in with you. You see, one of the servant girls… well, I find her very interesting and wanted to pay her a visit.”

Of course, I’m lying. Intent is to get them a little friendlier to me. Task is a Falsehood test. I’m at B3 and their Will is B4. I’ll take an Advantage die because this is totally believable. Failure means they’ll take me captive.
**Roll: 1, 1, 5, 6. Fail.

The knife digs deeper as the one behind me growls. “You’re lying. And you’re coming with us.”

He grabs my arm and yanks, pulling me onto a side street, his knife still pricking he skin of my back.

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Spider’s Bite Episode 4

Deep in the heart of Balgrendia, a plague strikes a small village. Desperate for help, the village sends three of its citizens to a nearby town for help, to bring a healer. This is their story.

Spider’s Bite is a Shadow of the Demon Lord actual play featuring Kendall and Chris of the Redemption Podcast and Christopher as players. Kendall plays the goblin Pecker Longfellow. Chris plays the changeling Nel. Christopher plays the goblin Nip. The story is game mastered by Devon.

Our second session begins with the group’s arrival at their home village. But, things aren’t as they should be.

The music for this episode is ‘No Longer the Damaged One’ by Ars Sonor. Parts of the song were used for the intro and outro of the episode.

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Spider’s Bite Episode 3

Deep in the heart of Balgrendia, a plague strikes a small village. Desperate for help, the village sends three of its citizens to a nearby town for help, to bring a healer. This is their story.

Spider’s Bite is a Shadow of the Demon Lord actual play featuring Kendall and Chris of the Redemption Podcast and Christopher as players. Kendall plays the goblin Pecker Longfellow. Chris plays the changeling Nel. Christopher plays the goblin Nip. The story is game mastered by Devon.

This episode is the last of our first session playing SotDL and wraps up the 0 level story we were telling. What has become of the healer they set out to rescue?

The music for this episode is ‘No Longer the Damaged One’ by Ars Sonor. Parts of the song were used for the intro and outro of the episode.

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Pod Chatter 26 – The Phantom Menace

In this episode, Christopher and I get together and talk about Star Wars! Specifically, The Phantom Menace, a movie which we both love. This is a fun visit to one of our favorite fandoms.

Also, I announce that I’m retiring from the life of a podcaster. Thanks for listening all these years!

Episode Links

Damn the Man, Save the Music
She’s a Super Geek AP

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Poisoned Whispers 5 – Empire / Warrior / Hacking

In this episode, Christopher and I talk about the history of the Empire in the game and pick out some story seeds that would be fun to play. We also take a look at the Warrior novice path and then talk about hacking Shadow of the Demon Lord into other settings. Enjoy!

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Spider’s Bite Episode 2

Deep in the heart of Balgrendia, a plague strikes a small village. Desperate for help, the village sends three of its citizens to a nearby town for help, to bring a healer. This is their story.

Spider’s Bite is a Shadow of the Demon Lord actual play featuring Kendall and Chris of the Redemption Podcast and Christopher as players. Kendall plays the goblin Pecker Longfellow. Chris plays the changeling Nel. Christopher plays the goblin Nip. The story is game mastered by Devon.

In this episode, the characters continue their fight to rescue the healer.

The music for this episode is ‘No Longer the Damaged One’ by Ars Sonor. Parts of the song were used for the intro and outro of the episode.

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Poisoned Whispers 4 – Old Faith/Priest/Loot

Welcome to our fourth episode in the Poisoned Whisper series. This one has a lot of fun stuff in it. Please forgive Christopher’s audio at the end. He got a little farther away from his mic than he should have in his excitement.

Show Links

The Lost Room IMDB
Uncertain Faith

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Pod Chatter 25 – Adventure Types

Our Pod Chatter episodes are for us to sit down and talk about something nerdy. Sometimes it’s a movie, sometimes it’s Stargate (let’s face it, that’s every time), and other times, we talk about something useful at the gaming table. For this episode, we talk about five types of adventure and why they are cool or uncool. Enjoy responsibly.

Episode Links

Burning Wheel Solo Play
Using Jiu Jitsu against a bear

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Poisoned Whispers Episode 3 – Creation of Urth/Magician/Level 0

In this episode, we delve deep into the creation of Urth, the planet on which all adventures in Shadow of the Demon Lord happen. (Well, most, probably). We also talk about why the Magician is an awesome path to choose (approx. 27:46) and why we think it rocks. Then, we give our two cents when it comes to designing adventures for level 0 characters (approx. 39:30). We had a lot of fun with this episode and I hope you’ll enjoy it, as well.

Show Links

Forbidden Rules
Hunger in the Void
Sand Castle Adventure Planner
G+ Discussion on Professions in Combat

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